two up on anzac day

Your Guide To The Official Rules Of Two-Up

Aussie’s love a game of Two-Up on Anzac Day. In fact, it’s the only day the game is legally allowed to be played! If you’re new to Two-Up and interested in giving it a go then read this helpful guide to get started.

History of Two-Up

two up in wwi

Image: Daily Telegraph

Two-Up dates all the way back to World War I. Australian Diggers often played the game to pass the time.

Generally, gamblers would circle around a ‘spinner’ (the person who tosses the pennies into the air). Players would place a bet on the outcome and the person who won the game would take the money.

To easily recognise the winning combination, the design of the pennies had a king or queen head on the front with writing at the back. Nowadays, many venues use a cross on the tail coin to help distinguish the difference.

Key definitions to remember about Two-Up

Playing Two-Up involves more than knowing the rules. It also requires an understanding of the lingo.

In 2017, The Manly Daily published a helpful article outlining common Two-Up terminology:

  • Spinner: The person who tosses the coins
  • Rigkeeper/Boxer: Manages game and betting. This person cannot take part in betting
  • Ring: Circle for game
  • Kip: Flat paddle of wood about 20cm long. Coins are placed on the kip before the toss — one coin with the head facing up, the other with tail up
  • Heads: Both coins land inside the ring with heads facing up
  • Tails: Both coins land with tails facing up
  • Odds: One coin showing heads and the other facing tails.
  • Odding Out: Spinning five “odds” in a row. This result ends the spinner’s run.
  • Come in Spinner: Call given by boxer after all bets have been placed and spinner can toss the coins.
  • Spinning: The act of tossing the coins into the air

Want to learn two-up from the professionals and grab a traditional bistro meal on Anzac Day? Pop into Dee Why RSL on April 25th for a feed, a beer, and a game of two-up with the locals!

How to play Two-Up

The beginner’s guide to Two-Up rules

The spinner will place a cash bet on heads. Another person will match the cash bet on tails. If the spinner wins then they keep their original bet as well as the money from the person who betted on tails. If the other player wins then they take back their money and the spinner’s bet.

What each landing combination means:

  • Two heads mean the spinner wins that particular round
  • Two tails mean the spinner loses their bet and must give up the right to spin
  • One head and one tail means the spinner will throw again

How do you know who won?

The spinner wins after landing three successive heads (with any number of odds). For example heads, odds, odds, heads, heads could win.

However, if the spinner throws five successive odds then they lose. For example, ‘odds, odds, heads, odds, heads, odds, odds’ is a loss.

Two-Up Rules

The following is a summary of Two-Up rules. If you would like to read more about the game, then take a look at Liquor and Gaming NSW’s document on Two-Up rules.

  1. The ringkeeper will make the final decision on the outcome of the game.
  2. The ringkeeper will select a spinner by offering the kip to every person in a clockwise direction.
  3. There are two sets of seven pennies or coins held by the ringkeeper. The spinner will choose two pennies from one of the sets and the ringkeeper will toss the pennies into the ring.
  4. Only two pennies can be used and changing pennies is at the discretion of the ringkeeper.
  5. The tail side of the coin is marked with a white cross (for easy visibility).
  6. The spinner places the pennies tails up on the kip.
  7. After throwing three consecutive pairs of heads, the spinner selects another two pennies from the remaining five coins.
  8. If the spinner throws two tails then the spinner will lose the money in the ring and must forfeit the right to spin.
  9. The following reasons will constitute a ‘no spin’:
    – If the pennies land outside of the ring
    – The pennies hit a person or object
  10. The pennies don’t spin at least two metres above the spinner’s head
  11. To count as an invalid spin, the ringkeeper must call “no spin” before the pennies touch the ground.
  12. Only over 18s can play Two-Up.
  13. The spinner needs to hand the money to the ringkeeper. The ringkeeper must hold the money and the equivalent from another better to cover the bet.

Looking for a quality game of Two-Up in Sydney’s Northern Beaches this Anzac Day?

Visit Dee Why RSL this Anzac Day and celebrate the spirit of our brave Aussie soldiers!

Image: Pexels